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But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.
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For example, something that in the past needed “human persuasion” might be “automated” by something like gamification—but then more of it can be done, with new needs for design, analytics, management, etc. We’ll be able to say some things—though perhaps in ways that are closer to psychology or socialscience than to traditional exact science.
Project MAC After he left III in 1968, Ed’s next stop would be MIT, and specifically Project MAC (the “Multiple Access Computer” Project). The article said that the “MAC” stood either for “Multiple Access Computer” or “Machine-Aided Cognition”. But actually Ed had already been involved much earlier with Project MAC.
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