Remove Achievement Remove Adaptive Learning Remove Equality Remove Teaching
article thumbnail

Choosing Wisely: Lessons for Leaders in AI Integration

ED Surge

Malkin Carnegie Learning CEO "At the root of everything we do is the goal of supporting students, teachers and leaders in raising student achievement using learning science — and AI," explains Malkin. The path to their collective goal is equally succinct: continuous research, customer feedback and growth.

article thumbnail

9 Touch Typing Programmes for Schools

Ask a Tech Teacher

The adaptive learning capabilities and the data safety that Typing Tournament has invested in are also helping to tip the scale for school usage. Ease of use, great features for reporting, hints and tips, ergonomic instruction and variety are all equal to Typing Tournament. Should you Teach Typing? 3 All the Right Type.

Schooling 200
educators

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Building Born Accessible Games

Magic EdTech

Gamification is the application of game elements and game-inspired design to learning content. Instructional designers can integrate reward systems like point systems, badges, and leaderboards to help motivate users and achieve a specific learning goal within the classroom. This works just as well for adult learners.

article thumbnail

Building Born Accessible Games

Magic EdTech

Gamification is the application of game elements and game-inspired design to learning content. Instructional designers can integrate reward systems like point systems, badges, and leaderboards to help motivate users and achieve a specific learning goal within the classroom. This works just as well for adult learners.