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But those webtools exemplify where the gamification of education started. This is a highly-visible way for students to display their accomplishments and teachers to track achievement and is easier and more visible than the traditional awards and certificates that they replace. Google Expeditions. Low-tech alternatives. Quiz shows.
Gamification uses various motivational factors, such as scorecards that promote competition amongst users. On the other hand, game-oriented learning gets based around the idea of teaching through repetition, defeat, and goal achievement and is the foundation of any simulation-based learning.
From Minecraft to Fortnight, the gamification of coding skills has inspired students in underrepresented groups to dive into what was once a more complex and inaccessible field. A method to achieve solutions that benefit diverse groups of people could be training and equipping students from all backgrounds. The “STEM Gap”.
One of the biggest benefits of cue robots is their ability to teach physical education through gamification. Whether it’s teaching coding or critical thinking skills, there is no limit to what can be achieved with Cue Robots in education. This requires them to communicate and work together to achieve a common goal.
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