Reflections on 50 years of Game-Based Learning (Part 3)
ED Surge
JANUARY 3, 2023
Tailwinds: An Enabling Ecosystem A baseline enabling condition for game-based learning is access to computers and broadband. We’ve also seen growth in interest-driven learning, particularly around youth game-making—a key component of the huge success of Roblox and Minecraft. Making games cultivates a range of hard skills (e.g.
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