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Isaac Newton’s Gravity Game is a collection of successively-more difficult puzzles based on creatively applying a knowledge of physics. As they strategize, they learn the physics concepts that enable their goal. As they strategize, they learn the physics concepts that enable their goal. Educational Applications.
The gamification of concepts can completely change the way a student learns, and the implementation of virtual reality in classrooms can allow students to see different concepts unfold with their own eyes. This use of AR can become a powerful learning tool for training professionals in the medical, architectural and other fields.
(For about three centuries it seemed as if mathematical equations were the ultimate way to describe the natural world—but in the past few decades , and particularly poignantly with our recent Physics Project , it’s become clear that simple programs are in general a more powerful approach.) How does all this relate to technology?
Indeed, so confident was he of his programming prowess that he became convinced that he should in effect be able to write a program for the universe—and make all of physics into a programming problem. It didn’t help that his knowledge of physics was at best spotty (and, for example, I don’t think he ever really learned calculus).
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