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3 Apps Disguised as Games to Help Bolster Learning

Ask a Tech Teacher

Isaac Newton’s Gravity Game is a collection of successively-more difficult puzzles based on creatively applying a knowledge of physics. As they strategize, they learn the physics concepts that enable their goal. As they strategize, they learn the physics concepts that enable their goal. Educational Applications.

Learning 211
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Why VR and AR in the Classroom? How Do Students Help?

Scientix

The gamification of concepts can completely change the way a student learns, and the implementation of virtual reality in classrooms can allow students to see different concepts unfold with their own eyes. This use of AR can become a powerful learning tool for training professionals in the medical, architectural and other fields.

educators

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Will AIs Take All Our Jobs and End Human History—or Not? Well, It’s Complicated…

Stephen Wolfram

(For about three centuries it seemed as if mathematical equations were the ultimate way to describe the natural world—but in the past few decades , and particularly poignantly with our recent Physics Project , it’s become clear that simple programs are in general a more powerful approach.) How does all this relate to technology?

Computer 103
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Remembering the Improbable Life of Ed Fredkin (1934–2023) and His World of Ideas and Stories

Stephen Wolfram

Indeed, so confident was he of his programming prowess that he became convinced that he should in effect be able to write a program for the universe—and make all of physics into a programming problem. It didn’t help that his knowledge of physics was at best spotty (and, for example, I don’t think he ever really learned calculus).