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Even during the past school year, many educators who previously used the blendedlearning approach decided to reduce the amount of virtual learning. In each content area, there are many opportunities to facilitate learning without technology and, more importantly, build on social interaction skills. .
Here are two gamified options that can be tweaked to address any topic: Digital Breakouts — Players of all ages use teamwork and criticalthinking to solve a series of challenging puzzles that ultimately enable them to achieve a goal. ProblemSolving. Every day, kids are asked to solveproblems.
How can teachers engage students to learnproblem-solving skills across the curriculum? One program has set out to teach computational thinking (CT) and coding skills in a problem-centered approach, fostering a student-driven learning design.
The digital skills I featured below are informed by the ethos of what the Partnership for 21st Century Learning called essential skills for thriving in knowledge economy namely criticalthinking, problem-solving, communication, and collaboration. Create interactive visuals Once more, interaction is key here.
We discuss the transformative role of app-building, collaborative learning, design thinking, and the importance of authentic learning experiences. Alefiya shares how app building can enhance STEM education and how it also teaches essential skills like teamwork, problem-solving, and passion-based learning.
Breaking the Boundaries of Time and Space Transcending traditional limitations, you can create a dynamic learning environment that allows students to access robotics and computer science lessons anytime, anywhere. By leveraging collaborative tools, you can promote teamwork, problem-solving, and criticalthinking skills.
As a result, learners encounter reasons to learnproblemsolving, presenting, and collaborating. Without a real reason to learn these valuable skills, learners are at a disadvantage when they go on to their next adventure. How has PBL been challenged, or thrived in this blendedlearning environment?
It makes the learning feel real and what they are doing in class is more relevant to them. This is real world problemsolving and criticalthinking all with the edge of a competition. SLF was founded by I Support Learning, Inc, owner Steve Waddell in 2007. Many STEM courses with industry certifications.
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