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As we wrap up ComputerScience Education Week, we would like to send out a big Thank you! to all of the teachers bringing computing education to the next generation, with a special shout out to those who are jumping in with no prior experience in the subject. Are you interested in storytelling? Parsons Problems?
00:19 – 01:26 – Interview with Dr. Jennie Nash from Lego Education Play-Based Learning in Schools Dr. Jennie Nash discusses the importance of hands-on learning and how playful education can transform student outcomes. 15:13 – 17:03 – Compliance vs. Engagement Eric Shannon Jr. Engagement Eric Shannon Jr.
In order to equip todays students with the necessary skills and knowledge to address tomorrows challenges, districts must empower schools and educators to develop a successful curriculum and culture for computerscience education.
The game does the heavy lifting, while the included lesson plans and student-facing lesson slides make in-classroom implementation turnkey and enjoyable. Students can start as early as upper elementary school with programs like Ozaria , a narrative adventure game that sets a foundation of core computerscience (CS) concepts.
This is part of a three-article series covering key principles to consider when building out computerscience programs in your academic setting. We saw an opportunity to use Minecraft Education as a project-based learning tool in computerscience, which is how Level Up Los Angeles was born.
A Month in the Life of a ComputerScience Advocate: Collaborating with AI to Advance Education As an educator and leader in K-12 computerscience, I have always sought tools that enable meaningful innovation while keeping teachers and students at the center of every decision.
With the growing demand for robotics and computerscience education , it’s essential to equip ourselves with versatile tools that promote flexibility and adaptability in the classroom. In this article, we will explore how embracing flexibility and innovation can enhance your robotics and computerscience classes.
Over the summer, the professor from the University of California at Santa Cruz, spent a week at Harvard to learn how to redesign the mathematics for life sciences courses his institution offers. Called Math 11 A and B, these classes, which students take as freshmen and sophomores, constitute a “leaky pipeline,” Weissman says.
As part of this program at Morris County Vocational School, in New Jersey, where I teach, studentsengage in research about key issues at our school and learn how to plan effective professional development to support the staff.
Being a computerscience teacher, I thought I had a natural affinity for technology that could translate into a successful tech-agnostic approach to curriculum and instruction; however, by Thanksgiving of the following year, I had led one too many uninspiring and demoralizing online classes where it felt like I was talking into a deep, dark void.
Maintaining studentengagement throughout the school year can be a challenge. Learn how integrating hands-on learning activities such as STEM, project-based learning (PBL), outdoor activities, gamification, and more helps maintain studentengagement and develop essential skills like creativity, problem-solving, and collaboration.
Nevertheless, an article published in the International Journal of Advanced ComputerScience and Applications one year later in 2010 uncovered that 88% of teaching professionals saw a need for integration of the service. Fast forward to 2018, how many schools in the world can actually say that they executed this?
Competing [in a game] doesn’t work as motivation for every student. One benefit of CoCo is its mild learning curve, says Tiffany Zides, a digital literacy and computerscience teacher at Clarke Middle School in Lexington, Massachusetts. No one wants to be at the bottom of a leaderboard.
We would say “play” or “critical thinking” or “computerscience.” Sometimes, that meant playing a game in the classroom; other times, it meant redesigning the curriculum, working through problems in a different way. Unfortunately, at the time, you couldn’t say “games” to a potential parent or funder.
Across the country, schools are working to make computerscience classes available to all students. With change on this scale, states are looking to guide the creation of computerscience classes with standards that outline what students need to know as they progress from first grade through high school.
Higher studentengagement and motivation Game-based learning is an effective way to make the curriculum more dynamic and infuse fun into the classroom. Through a series of challenges, virtual badges or rewards, and opportunities to level-up, educational video games leverage intrinsic motivation to keep studentsengaged in the content.
Compiling resources can benefit topics like Artificial Intelligence in education, school safety, studentengagement, reading instruction, and math instruction, and just about any major topic can benefit from it. I have shows on studentengagement, reading, project-based learning, math, and more planned in the upcoming months.
For computerscience teachers, helping students conceptualize how information is transmitted and protected on networks can be difficult. While playing the game, students learn about concepts included in the ComputerScience Teachers Association. K-12 ComputerScience Standards.?To
LEGO Education designs standards-aligned sets for K-8 students and offers plenty of free support for teachers, including more than 400 online lesson plans —ranging in focus from computerscience and English Language Arts (ELA) to robotics and coding— self-guided professional development and an online community where teachers share tips and ideas.
How did Arkansas become a national leader in promoting and implementing a K-12 computerscience curriculum? I also serve as a board member for the National ComputerScience Teachers Association, and as a member of the Southern Regional Education Board’s Commission on ComputerScience, Information Technology and Related Career Fields.
Last year when I needed to take a college CEU course, I chose Advancement Courses and learned so much about teaching computerscience in the classroom. Let's talk about some of your current research that's going to relate to studentengagement, both face to face and online. Where did you start with your questions?
Though women were once at the forefront of developing the disciplines of computer programming and software engineering (Berkeley School of Information, 2021), the computerscience (CS) workforce in the US for the past three decades has become a field of mostly White and Asian men.
CC-BY, Georgia Lascaris Introduction The aim of this 3-month interdisciplinary project was to inspire students in grades 11 and 12 (focusing on girls), to become interested in STEAM (Science, Technology, Engineering, Art and Math) by combining STEM, Space and Environmental Education.
One of the most compelling reasons for integrating esports and game design into education is their effect on studentengagement. Schools with esports programs often report higher attendance rates, improved grades, and stronger student motivation , especially among those who previously struggled in traditional learning environments.
Sadly, though, too few of these skills are directly and intentionally taught to learners: writing, speaking, and for more progressively schools, engaging in the arts and the computerscience related skills. Is this really the best we can do?
CoderZ , the innovative online platform for teaching robotics and computerscience, not only empowers students but also offers a wealth of resources and tools to prioritize teacher well-being. By actively participating in these offerings, you can enhance your knowledge and skills in robotics and computerscience education.
The most challenging part has definitely been trying to keep studentsengaged in the classroom and interested in their learning. Currently I am on a team of two [fourth grade teachers], so I teach ELA and social studies while my partner teaches math and science. For the past 1.5 It's hard to teach math, period.
To understand why group work goes wrong — and maybe to vent just a teensy bit — I spoke with college instructor and former computerscience teacher Jen Manly about how educators can use a technique from the tech world, called Agile project management , to help students of any age work effectively as a team.
STEM, an acronym for Science, Technology, Engineering, and Mathematics, is an essential component of the educational experience. Famous biologist Judith Ramaley coined the acronym in 2001 when she was the director of the National Science Foundation (NSF). Science and Technology in the STEM Curriculum Let’s face it.
With the new school year in full swing, there is a wide range of tools and methods educators can explore to enhance student learning, from digital tools like AI-driven lesson creators to immersive technologies like augmented and virtual reality.
By incorporating game-based learning into the classroom, teachers can increase studentengagement, help students to better retain information, and create an enjoyable learning environment. Game-based learning (GBL) is the use of interactive tools and digital games to engagestudents in the learning process.
Right now, most science and tech fields are overwhelmingly led and operated by white and Asian males. Right now, the pipeline for students in these communities to succeed in the tech industry is weak, but it doesn’t have to be. Enter, the Amazon Future Engineer. Access to STEM for All with Amazon Future Engineer.
By Devin Partida STEM educators have numerous tools at their disposal to keep studentsengaged with technology. It’s necessary in a tech-driven world, where students crave modern interactivity to maintain their attention and process concepts.
Below you’ll find an awesome list of science, engineering, and robotics competitions for middle and high school students to help you find the right one for your child. The annual Congressional App Challenge (CAC) is a Congressional initiative to encourage studentengagement in STEM and, more specifically, computerscience.
Transcending Boundaries of the Screen & Preparing Students for the Real-World In the realm of education, game-based learning holds immense potential to transform the way studentsengage with content.
But, it’s not always immediately clear how teachers can coach students through these moments of self-doubt. Examples of Interventions in the Classroom So how do we keep studentsengaged in productive struggle or bring them back once they’ve shut down? Schedule a demo with one of our curriculum experts.
While the college enrollment of individuals with ASD is much lower than their allistic peers, of those who do get to college, many of them choose engineering, computerscience, and other STEM majors (Wei et al., Pre-college engineering is so much more than complicated math calculations and high-level understanding of science.
Equitable STEM and computerscience opportunities are something that elementary educators have struggled to implement, myself included. In each lesson, I strive to teach in a way that my students WANT to learn and in the ways that they learn best while challenging them at the same time. BUT it does not have to be!
Although you likely are familiar with both, there are some interesting applications with STEM and computerscience specifically. Let’s define direct instruction and inquiry based learning, and explore standards-driven methods for incorporating both into your computerscience lessons. Get the Lesson.
As we navigate the digital age, educators and students are discovering AI’s potential to transform traditional learning methods, offering opportunities for personalized education, and enhancing studentengagement. Today, we will explore four AI resources that can assist with this future.
FINDING THE RIGHT TECHNOLOGY Finally, to keep your camp relevant and your studentsengaged, be sure to incorporate the use of technology into your activities. Other computerscience applications could include VR headsets or circuit-building kits. Pinterest and websites from STEM organizations are excellent examples.
In the constantly evolving education landscape, educators need to design effective STEM (science, technology, engineering, and mathematics) curricula that engage and inspire their middle school students. Consider incorporating coding and programming activities to develop computational thinking and problem-solving skills.
After being virtual for the past two years, we are excited to finally have high school studentsengaging in research on campus. Students are working with their mentors to define their research goals, learn new software, understand research procedures, and more.
After being virtual for the past two years, we are excited to finally have high school studentsengaging in research on campus. Students are working with their mentors to define their research goals, learn new software, understand research procedures, and more.
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