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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

ED Surge

But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.

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Simulations as a Teaching Strategy

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Simulations and games have grown from rote drills using a computer to challenging learning experiences for students that hone problem-solving and critical thinking skills. This is certainly prominent in the workplace, where some 90% of employees say that gamification makes them better at their job and more productive at work.

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Key Digital Innovations for Today’s Education Professionals

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Adaptive & Individualized Curriculums Artificial intelligence and its power to analyze data and make decisions based on the findings is starting to permeate classrooms. One of its most exciting uses is in creating personalized curriculums that account for students’ interests and competencies.

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8 Practical Ways to Use AI in Learning

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3. Gamification. Gamification seems to be one of the most effective approaches we could find, but it wasn’t until AI that we could unlock its full potential. As a part of experiential learning, gamification boosts not only engagement but also retention level of learners. Then again, not all students thrive on gamification.

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8 Websites that Explain Elections

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The first five explain elections in general and the next three teach the process through gamification. Cast Your Vote is part of former Supreme Court Justice’s Sandra Day O’Connor’s acclaimed gamification of oft-confusing civics processes with the goal of making them understandable to young learners.

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What is the 21st Century Lesson Plan?

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They aren’t used only in the computer lab, but in every class students take. I go into classrooms and show students the broad strokes; the teacher reinforces it every time the student sits down at the computer. Keyboarding skills are granular. Play is the new teaching.

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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. More on SAMR and Gamification. How to Create a Tech-based Curriculum Using the SAMR Model. She is the editor/author of over a hundred tech ed resources including a K-8 technology curriculum , K-8 keyboard curriculum, K-8 Digital Citizenship curriculum.