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Simulations and games have grown from rote drills using a computer to challenging learning experiences for students that hone problem-solving and critical thinking skills. This is certainly prominent in the workplace, where some 90% of employees say that gamification makes them better at their job and more productive at work.
Students use habits of mind like critical thinking, deeplearning, and evidence-based decisions to decide on the right answers. Just as students have learned how to survive in a physical community of strangers, they must learn to do the same in a digital neighborhood. You can find her resources at Structured Learning.
And all I’ll be able to do here is give a snapshot of my current thinking—which will inevitably be incomplete—not least because, as I’ll discuss, trying to predict how history in an area like this will unfold is something that runs straight into an issue of basic science: the phenomenon of computational irreducibility. So what is ChatGPT ?
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