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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

ED Surge

But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.

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Will AIs Take All Our Jobs and End Human History—or Not? Well, It’s Complicated…

Stephen Wolfram

And all I’ll be able to do here is give a snapshot of my current thinking—which will inevitably be incomplete—not least because, as I’ll discuss, trying to predict how history in an area like this will unfold is something that runs straight into an issue of basic science: the phenomenon of computational irreducibility.

Computer 103
educators

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5 Strategies for Inspiring an Inclusive STEM Culture in Your School

CoderZ

Programs that engage students using gamification, that have online access from any computer or device, and programs that are scaffolded to match students of all levels will be important for success. To accomplish this, schools need to implement teaching methodologies to meet students’ different needs.

STEM 52
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Remembering the Improbable Life of Ed Fredkin (1934–2023) and His World of Ideas and Stories

Stephen Wolfram

But at a personal and social level it was still always a lot of fun being around Ed and being exposed to his unique intense opportunistic energy—with its repeating themes but ever-changing directions. And there was one way in which Ed and I were very much aligned: both of our lives were deeply influenced by computers and computing.