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Simulations and games have grown from rote drills using a computer to challenging learning experiences for students that hone problem-solving and criticalthinking skills. This is certainly prominent in the workplace, where some 90% of employees say that gamification makes them better at their job and more productive at work.
To focus on the over-arching concepts above, make learning platform-neutral. For example, when teaching spreadsheets, make the software or online tools a vehicle for practicing criticalthinking, data analysis, and evidence-based learning, not for learning one brand of software or a particular spreadsheet tool.
Imagine if this level of passion and excitement can be diverted into learning!! Games have the potential to engage students in deeplearning. Research has identified games as extremely powerful tools for modern-day teaching, learning, and assessments. Game based learning’ and ‘Gamification’.
Simulations as Learning Tools. Instructional simulations have the potential to engage students in deeplearning. Deeplearning empowers understanding as opposed to surface learning which deals with memorization. develops criticalthinking, imagination, and creativity. As a result the user: .
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