Remove Critical Thinking Remove Problem Solving Remove Student Engagement
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Improving Teacher and Student Engagement Through Creativity

ED Surge

Recently, I met with two education leaders to discuss how to improve teacher and student engagement through creativity. Being future-ready is more than just being ready for college or securing a job; it’s thinking creatively about the problems we face as a society. Why does creativity matter?

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Teach Speaking and Listening Skills with Student Presentations–the video

Ask a Tech Teacher

Structured Approach: Students present on three topics across grading periods, emphasizing quick research. Google Earth Tours: Students explore locations, sharing fascinating facts with peers. Problem Solving: Students identify common tech issues and propose solutions, fostering critical thinking.

Teaching 334
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4 Critical Pieces of Every Lesson and How to Gamify Them video

Ask a Tech Teacher

Encouraging research and inquiry through dedicated projects like Genius Hour fosters a sense of ownership in learning, allowing students to pursue their interests and develop critical thinking skills. Statistics show that a significant number of people engage with games regularly.

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Elevating Math Education Through Problem-Based Learning

ED Surge

Instead of traditional direct instruction, PBL in math encourages students to explore, discuss and understand mathematical concepts by solving problems collaboratively. It encouraged teachers to design learning experiences that engaged students in meaningful mathematical thinking and problem-solving.

Math 301
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The Top 5 AI Quiz Builder Tools That Can Transform Your Classroom and Their Benefits

Ask a Tech Teacher

Tools like Siri, Alexa, ChatGPT, and a plethora of apps seem perfect for handling the repetitive and time-consuming aspects of education that take teachers away from the core of most lessons that require critical thinking, creativity, and problem-solving.

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6 Stand-alone Lesson Plans for Subs

Ask a Tech Teacher

Even if the sub is knowledgeable in the subject matter, s/he doesn’t have intimate knowledge of what this particular student group knows about software, websites, problem solving, and more, which can be scaffolded for the current lesson. Working in teams of two, students fill out a blank template of key placement.

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A Serious Look at Game-Based Learning

ED Surge

Sometimes, that meant playing a game in the classroom; other times, it meant redesigning the curriculum, working through problems in a different way. We would say “play” or “critical thinking” or “computer science.” One of the core tenets of games is this idea of collaboration and communication, problem-solving in teams.

Learning 285