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Ask a Tech Teacher contributor, Christian Miraglia, retired educator and now education consultant, goes into depth about simulations–what these are and how to use them. This is certainly prominent in the workplace, where some 90% of employees say that gamification makes them better at their job and more productive at work.
Students are digital natives, already in the habit of learning via technology. The ‘college and career’ students are preparing for is different so the education model must be different. Students use habits of mind like critical thinking, deeplearning, and evidence-based decisions to decide on the right answers.
Imagine if this level of passion and excitement can be diverted into learning!! Games have the potential to engage students in deeplearning. Research has identified games as extremely powerful tools for modern-day teaching, learning, and assessments. Game based learning’ and ‘Gamification’. To conclude.
The use of simulation in education and training started in aviation training and medical field due to safety and cost considerations. Simulations as Learning Tools. Instructional simulations have the potential to engage students in deeplearning. Today simulations are used in almost every discipline.
Sales or education jobs where one wants “human persuasion” or “human encouragement”. For example, something that in the past needed “human persuasion” might be “automated” by something like gamification—but then more of it can be done, with new needs for design, analytics, management, etc. So what does this mean for education?
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