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Written By: Reagan Flowers, PhD Virtual reality (VR) is breaking out of the gaming and recreational mold, carving a dynamic niche in educationespecially in STEM classrooms. VR doesn’t just teach; it immerses. It transforms complex concepts into hands-on, interactive experiences that foster understanding and ignite curiosity. Virtual Reality Provides Immersive Experiences Imagine a classroom where students can: Explore the surface of the Mars or walk inside a fusion reactor.
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Speaker: Andrew Cohen, Founder & CEO of Brainscape
The instructor’s PPT slides are brilliant. You’ve splurged on the expensive interactive courseware. Student engagement is stellar. So… why are half of your students still forgetting everything they learned in just a matter of weeks? It's likely a matter of cognitive science! With so much material to "teach" these days, we often forget to incorporate key proven principles into our curricula — namely active recall, metacognition, spaced repetition, and interleaving practice.
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