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Before trying this lesson, start with Photoshop for Fifth Graders: The First Step is Word, Autofixes , cloning , and cropping. Don’t worry. It’s not hard–just the basics. Ready? Let’s start with what Adobe Photoshop is–a grown-up KidPix, and the default photo-editing program for anyone serious about graphics. This series of projects (available in 55 Technology Projects for the Digital Classroom Volume I ) introduces students to a traditionally-challenging program in an easy to understand
Ask just about anyone what’s behind the downward spiral of youth mental health today, and chances are that social media will be on their list of causes. While it’s true that young people are increasingly struggling with mental health issues at the same time social media usage is ballooning, today’s available research simply hasn’t found one of those to be the driving force behind the other — in sum, correlation does not equal causation.
From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Artificial Intelligence is the topic of conversation for anyone who cares about learning, scholarship, and the future of our world, and rightly so. The job losses are supposed to be staggering. The World Economic Forum predicted in 2020 that AI would take away 85 million jobs ; however, this powerful phenomenon would create 97 million new jobs.
Breakthrough Science has been developed by science teachers from Academies Enterprise Trust, in collaboration with The Careers & Enterprise Company, the National Institute for Health and Care Research (NIHR) and Pfizer. KS3 & 4 teachers and students can download this new set of digital resources based on the AQA GCSE Combined Science: Trilogy (8464) Specification.
Speaker: Andrew Cohen, Founder & CEO of Brainscape
The instructor’s PPT slides are brilliant. You’ve splurged on the expensive interactive courseware. Student engagement is stellar. So… why are half of your students still forgetting everything they learned in just a matter of weeks? It's likely a matter of cognitive science! With so much material to "teach" these days, we often forget to incorporate key proven principles into our curricula — namely active recall, metacognition, spaced repetition, and interleaving practice.
The Museum of Flight has launched (get it?) a Spacesuit Design Challenge for K-12 students. The theme is “What will we wear in space?” Students must plan and draw their spacesuit and should be prepared to actually build their design.
The NEW Apprenticeship Support & Knowledge for Schools & Colleges (ASK) Brochure is out now! Click to take a look and discover the fantastic activities and assemblies available, they’re FREE! ASK offers a range of activities for KS4 and KS5 students and alongside current opportunities listed in the brochure, a new programme has been introduced – The Development School Programme.
The NEW Apprenticeship Support & Knowledge for Schools & Colleges (ASK) Brochure is out now! Click to take a look and discover the fantastic activities and assemblies available, they’re FREE! ASK offers a range of activities for KS4 and KS5 students and alongside current opportunities listed in the brochure, a new programme has been introduced – The Development School Programme.
KEY POINTS Develop a question to build a project around. Narrow the scope of the project. Build on what’s out there. Leave room for student creativity. Seek feedback on your project ideas, implement your project, and assess its effectiveness. In the world of STEM education, hands-on, project-based activities are one of the best ways to engage students with creative and exciting learning experiences.
KEY POINTS Know the real-world applications of robots. Understand why robots are ideal tools for teaching coding and computer science. Find the right robot for your classroom’s needs. Assign projects that link robotics and coding to a myriad of other STEM subjects. Whether they’re assembling cars on a factory floor, assisting doctors in a hospital, or entertaining us at home, robots are becoming more a mainstay in the world around us.
Mathematics, a subject steeped in abstract concepts, often poses challenges to students, especially those in grades 5-10. But imagine a bridge that transformed this intricate maze into an interactive adventure.
KEY POINTS Create a makerspace. Invest in digital devices and digital content. Turn your library into an effective research hub. As technology becomes more prevalent in our everyday lives, libraries equipped with only endless rows of books are becoming a thing of the past. Now, school libraries are becoming the go-to place for computer science, interactive technology, STEM resources, and digital content.
KEY POINTS Use fun extracurricular STEM opportunities to engage and educate the public. Invest in free resources to expand access to the community. Encourage collaboration among historically underrepresented populations. Despite the fact that occupations in the STEM fields are growing faster than ever, studies have shown that women, African Americans, and Latinx individuals are less likely to engage with STEM subjects.
KEY POINTS Make it fun, engaging, and hands-on. Involve the community. Provide professional development opportunities for library staff and educators. The number of STEM careers is currently growing twice as fast as the number of non-STEM careers. Because of this, STEM learning opportunities are becoming a top priority, not only for schools, but for libraries as well.
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