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Gamification of Education This video is from a series I taught for school districts. It is now available for free, here on Ask a Tech Teacher: –summarize with NoteGPT Summary Jacqui Murray discusses the integration of technology in K-8 education, focusing on gamification to enhance learning. Highlights Gamification enhances learning by incorporating game elements into education.
Aaron Hansen provides a vision and guidance for a student centered approach to learning, backed by practical strategies and real-world examples. While the journey to implement these changes may be challenging, the potential rewards are immense, writes educator Melinda Stewart. The post Empowering Students to Own Their Learning first appeared on MiddleWeb.
On the 8th of October, Mayor of the Liverpool City Region, Steve Rotheram joined games employers, community organisations and education and careers providers to celebrate a successful year of GameChangers.
Speaker: Andrew Cohen, Founder & CEO of Brainscape
The instructor’s PPT slides are brilliant. You’ve splurged on the expensive interactive courseware. Student engagement is stellar. So… why are half of your students still forgetting everything they learned in just a matter of weeks? It's likely a matter of cognitive science! With so much material to "teach" these days, we often forget to incorporate key proven principles into our curricula — namely active recall, metacognition, spaced repetition, and interleaving practice.
When picturing a college science class, many people may recall long lab sessions, rigorous training, and extensive lab reports. This past summer, however, this stereotype was broken. As part of the Summer Science Program at Williams College, an environmental field methods class was taught entirely with social media as the medium, with equal emphasis on research communication as the science itself.
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