This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Ask a Tech Teacher contributor, James Lovelock, has been thinking about the nexus of student engagement, online games, and learning. Here are his thoughts: Student engagement has long been a point of conversation for educators, the concept that students must have an active interest in order to get the best benefit from instruction is hardly a new thought.
Do you have friends who are you sending around this ridiculous message? They’re sending it even though they didn’t get another friend request and even if they did, why would it make any sense to forward a message to people about something you supposedly received from someone else? And, if this person received a friend request from you, why would they ask you not to accept a friend request from them?
In late 2017, a groundbreaking national survey was released that aimed to reveal American girls’ thoughts, behaviors and attitudes. The report, titled “The Girls’ Index: New Insights into the Complex World of Today’s Girls,” sampled 10,678 female youths ages 10 to 18 from across the country on issues such as confidence, body image, friendships, pressure, leadership, career aspirations, school, academics, technology and social media.
As an educator, you are always watching the horizon to see what resources are available to provide a better learning experience for your students. You don’t just take anything though. You have standards for your resources. They must be beneficial for you as the educator. Your tools must enable your students to learn more deeply. And they must be affordable!
Speaker: Andrew Cohen, Founder & CEO of Brainscape
The instructor’s PPT slides are brilliant. You’ve splurged on the expensive interactive courseware. Student engagement is stellar. So… why are half of your students still forgetting everything they learned in just a matter of weeks? It's likely a matter of cognitive science! With so much material to "teach" these days, we often forget to incorporate key proven principles into our curricula — namely active recall, metacognition, spaced repetition, and interleaving practice.
In these 169 tech-centric situations, you get an overview of pedagogy—the tech topics most important to your teaching—as well as practical strategies to address most classroom tech situations, how to scaffold these to learning, and where they provide the subtext to daily tech-infused education. Today’s tip: #114–Embed Google Apps Files.
ProjectorScreen.com is an excellent site for people or educators to find projectors and other type of equipment for their classrooms. Not only can a person search through an immense amount of screens, but from other categories such as fixed or manual, multimedia carts, boards, chairs, and more. I highly recommend checking out ProjectorScreen by clicking here !!!
Surprisingly, 15-20 percent of the population has a language-based learning disability, and over 65 percent of those deficits is in reading. Often, these go undiagnosed as students, parents, and teachers simply think the child is not a good reader, is lazy, or is disinterested. Thankfully, the International Dyslexia Association sponsors an annual Dyslexia Awareness Month in October aimed to expand comprehension of this little-understood language-based learning condition.
I get a lot of questions from readers about what tech ed resources I use in my classroom so I’m taking a few days this summer to review them with you. Some are edited and/or written by members of the Ask a Tech Teacher crew. Others, by tech teachers who work with the same publisher I do. All of them, I’ve found well-suited to the task of scaling and differentiating tech skills for age groups, scaffolding learning year-to-year, taking into account the perspectives and norms of all stakeholders, w
TeacherKit , a useful classroom management app for iOS or Android, provides teachers with one location to log student attendance, take note of student behavior, record grades, create student-level reporting, and other tedious tasks that traditionally take time away from teaching. The intuitive interface allows all this to be done with quick taps and swipes, generating data visualizations on the fly, both for whole classes and individual students.
Mathematics, a subject steeped in abstract concepts, often poses challenges to students, especially those in grades 5-10. But imagine a bridge that transformed this intricate maze into an interactive adventure.
Post this on your wall for 2018/2019 school year as a reminder of all the dates you can celebrate ways to prepare modern learners. Visit the infographic here.
Wisdom Amouzou shared his approach to developing a community high school with education leaders across the country at the Tech & Learning Leadership Summit in Denver, CO. His approach consists of these four phases: 1) Participatory Research 2) Mission, Vision, Values 3)School Model 4) Community Outreach The Community Design Team consists of 23 students, 8 parents, 6 community members, and 10 educators who came together twice a month for dinner meetings where every member had an equal voice i
Edthena is a wonderful site/app for professional development that uses an innovative "video coaching" approach. This is done through a very user-friendly browser based interface where educators can record themselves right from the web (i.e. they can upload recorded videos as well). Once the video is recorded/uploaded they can share them w/ other educators for collaboration, tag them, add comments, and more.
Project Pals is a innovative all-in-one collaborative learning platform ideal for project based learning that K-12 teachers are using for any subject or curriculum. Through the Project Pals platform educators will track, monitor, and guide student progress while students work collaboratively. This is all done through a easy-to-use visual interface that helps students organize and collaborate on their projects.
EDpuzzle the world's leading tool for "flipping" a classroom or lesson has been hard at work w/ new features and updates to make it easier and even better for teacher to integrate in their classroom. Main improvements: Main My Classes section: Cleaner and simpler design. Notifications which alerts teachers teachers to which assignments/videos requires a teachers attention.
We organize all of the trending information in your field so you don't have to. Join 28,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content