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The latest national data reports that while a growing number of students graduate high school, college enrollments are decreasing. Students cite a lot of reasons for that: I can’t afford it. I can’t get in. It’s too hard. I have a good job. It isn’t worth it. Whatever is to blame, the result is that students increasingly take on the complicated economics of working and raising families without the knowledge, maturity, or experience to succeed at those.
I have done a social entrepreneurship unit with two groups of gifted students, grades 3rd through 6th. It was one of my favorite units. ever, and from their reactions, I believe it was one of theirs, too. I call it a perfect STEAM (science, technology, engineering, arts, and math) unit – see [link] for more information about this unit. The purpose of this post is to expand on this notion of social entrepreneurship in assisting learners in developing a pitch as if they were promoting their
Innovative educators know media literacy is important. Common Sense Education explains that media literacy helps kids with the following : Learn to think critically. Become a smart consumer of products and information. Recognize point of view. Create media responsibly. Identify the role of media in our culture Understand the author's goal. What innovative educators may not know is how to get started with teaching students about media literacy.
Trina Deboree Teaching and Learning/ One Tired Teacher Hi there! Welcome to One Tired Teacher Episode 18 Integrating Technology into the Primary Classroom. On today’s show, I sit down with Brandi, a second-grade teacher from a Title One school in Oklahoma City Public Schools. Brandi shares an inspiring story about how Apple has come into their school and transformed it into a one-to-one school K-6th grade and has included 3 years of professional development support and beyond.
Speaker: Andrew Cohen, Founder & CEO of Brainscape
The instructor’s PPT slides are brilliant. You’ve splurged on the expensive interactive courseware. Student engagement is stellar. So… why are half of your students still forgetting everything they learned in just a matter of weeks? It's likely a matter of cognitive science! With so much material to "teach" these days, we often forget to incorporate key proven principles into our curricula — namely active recall, metacognition, spaced repetition, and interleaving practice.
I subscribe to lots of technology-in-education forums (here’s a list of my trusted education advisors ) and attend as many webinars as I can. In this way, I push outside of my bubble, away from my comfort zone, and along the way, discover some pretty amazing tools that I can’t wait to use in my classes. Here are three that I found just since school opened.
SMARTouch AI for Fast, Accurate ePublishing and Distribution. Educational publishing has undergone a massive change. Not only are virtually all publishers creating, publishing, and/or distributing digital as opposed to print materials, but they are doing so in many different ways. Some major educational publishers are creating unique, proprietary content for learners of all ages.
SMARTouch AI for Fast, Accurate ePublishing and Distribution. Educational publishing has undergone a massive change. Not only are virtually all publishers creating, publishing, and/or distributing digital as opposed to print materials, but they are doing so in many different ways. Some major educational publishers are creating unique, proprietary content for learners of all ages.
Space exploration usually makes for intriguing and exciting STEM curriculum. Reading and wondering about what’s far above our heads can be, well, heady stuff. But actually completing a class project that sends a payload into space – that’s way out of our reach, right? Not so for one Virginia teacher and her students. They participated in a program called.
One of the under the radar trends in technology that has become more noticeable in recent years is women joining STEM and STEAM fields that traditionally have been dominated by men. Although a 2016 National Science Foundation report found that women make up half of the college-educated workforce in the U.S. but only 29 percent of the STEM workforce, that trend is changing (link).
Life is much simpler when you — as a parent or teacher — can point to one solution for a problem, solve it, and everything is golden. Success in school was like that when grades were the barometer and studying harder was the tool. Now, we know academic achievement is much more complicated. “Students are telling us there’s a big missing piece in their education” –John Bridgeland, CEO of Civic.
"Game-based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game-based learning is designed to balance subject matter with gameplay and the ability of the player to retain, and apply said subject matter to the real world. ( wikipedia )" Game Based Learning has stood the test of time and been going on since schools have been around.
Mathematics, a subject steeped in abstract concepts, often poses challenges to students, especially those in grades 5-10. But imagine a bridge that transformed this intricate maze into an interactive adventure.
Last year, only 61 percent of students who took the ACT high school English achievement test were deemed college-ready. In math, it was even worse — only 41 percent. Without doubt, we teachers recognize this as a problem but what do we do about it? An option several school districts I converse with are trying is called “mastery-based learning” — MBL.
I really like the recent trend away from presenting college as the goal for all graduating seniors, opening that up to include a wide variety of careers. Our job as educators is to encourage students in whatever their choice of post-school employment is, be it more education, a technical school, or a job. If we try to force students into a future not of their own choice, they disengage from learning.
ThinkingApp is an innovative Chrome plugin/extension for keeping track of how long students spend on websites for assignments using Google Docs. This is ideal for educators and students as it helps analyze how students are spending time on the web by keeping tack of each site and how much time is spent on it, helping teachers learn how their students are learning.
Socrates is an innovate new site where educators can seamlessly differentiate instruction for each student through a unique game based learning system. This is done through fun and engaging learning games w/ educational portal where teachers can track and monitor student progress, assign educational videos, use a digital badge system, testing, benchmarking, and much much more.
EDpuzzle the world's leading tool for "flipping" a classroom or lesson has been hard at work w/ new features and updates to make it easier and even better for teacher to integrate in their classroom. Improved Features. Main My Classes section: Cleaner and simpler design. Notifications which alerts teachers teachers to which assignments/videos requires a teachers attention.
Kidaha is an excellent site for students, parents, or educators to find clip art. This is ideal for students looking for educational clip art for school or for teachers looking for just the right type of art for their classroom or lesson. I highly recommend checking out Kidaha by clicking here !!!
OneClass is a fantastic all-in-one solution for students looking for homework help, study guides, class notes, online tutors and more. OneClass has a simple to use polished interface that makes it easy for students looking for help in any number of subjects by a wide variety of resources. Finally, OneClass recently released a new feature called, "Homework Help" that lets students get detailed step-by-step solutions from experts in their field.
*UPDATE - An educational portal has been completed allowing educators to create student accounts (up to 30 for free) and approve all stories before being published!!! Elementari is a wonderful new site for digital storytelling and project based learning that I just found out about from Larry Ferlarzzo's excellent blog. Educators are using this easy-to-use tool to have students create interactive digital stories, digital portfolios, presentations, and even choose-your-own-adventures.
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