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The potential impact of Virtual Reality (VR) in the classroom can’t be overstated. It has become the most exciting education device in a decade, enticing students to become engaged in pretty much any topic that includes a VR overlay. As a learning tool, it’s affordable, inclusive, and worth the moderate learning curve required to get it up and running.
Kids are learning – but for way too many it occurs outside of the school environment rather than during school. Given today’s technologies, it makes sense and is exciting that learning occurs after schools hours, but for exciting, engaging, and profound learning not to occur during school hours is, simply put, a travesty. I contend that school, especially in the latter part of the 20th century, had a high degree of irrelevancy but in today’s highly connected world, it is absurd
Engineering is one of the cornerstones of STEM and STEAM education and those working within this field understand how diverse and complex this discipline can be. Intertwined with Science, Technology, Arts and Mathematics engineers utilize their understanding of each discipline to design and build works of art. From the Pyramids of Giza to the Golden Gate Bridge, engineers throughout history have contributed to the development of societies around the world. .
65: Stories From Podcasting School for Teachers Educators share their success stories about podcasting in the classroom and utilizing podcasts to share content with students. Podcasting School for Teachers was a live training that was shared on February 17th. Educators from a variety of levels joined to hear how to implement podcasts and podcasting into their classrooms.
Speaker: Andrew Cohen, Founder & CEO of Brainscape
The instructor’s PPT slides are brilliant. You’ve splurged on the expensive interactive courseware. Student engagement is stellar. So… why are half of your students still forgetting everything they learned in just a matter of weeks? It's likely a matter of cognitive science! With so much material to "teach" these days, we often forget to incorporate key proven principles into our curricula — namely active recall, metacognition, spaced repetition, and interleaving practice.
MTI 557: Building Digital Citizens. vv. Starts Monday, February 24th! Last chance to sign up. Click this link ; scroll down to MTI 557. Click for more information and to sign up. xx. If students use the internet, they must be familiar with the rights and responsibilities required to be good digital citizens. In this class, you’ll learn what topics to introduce, how to unpack them, and how to make them authentic to student lives.
Our Posterity = Our Children. Enhancing our children's S.T.E.A.M education is imperative to their success and will help them become innovators of the future. S. T. E. A. M stands for Science, Technology, Engineering, Art, and Math. Hands-on activities helps us to cognitively and visually see how things work. By creating things with our hands, we can understand and appreciate the importance of its existence.
Our Posterity = Our Children. Enhancing our children's S.T.E.A.M education is imperative to their success and will help them become innovators of the future. S. T. E. A. M stands for Science, Technology, Engineering, Art, and Math. Hands-on activities helps us to cognitively and visually see how things work. By creating things with our hands, we can understand and appreciate the importance of its existence.
*Definition - " A timeline is a way of displaying a list of events in chronological order, sometimes described as a project artifact. It is typically a graphic design showing a long bar labelled with dates alongside itself and (usually) events labelled on points where they would have happened. Timelines are often used in education to help students and researchers with understanding the order or chronology of historical events and trends for a subject.
In these 169 tech-centric situations, you get an overview of pedagogy—the tech topics most important to your teaching—as well as practical strategies to address most classroom tech situations, how to scaffold these to learning, and where they provide the subtext to daily tech-infused education. Today’s tip: Visit Foreign Language Google Search.
Newlearn.io is a excellent new social network for finding educational resources. Newlearn.io curates their resources by common core standards and allows users to share (download/upload) files such as: videos, documents, PDFs, and more. Best of all, the social networking aspects makes it easy to rate, comment, and collaborate w/ other educators to engage in best teaching resources and strategies.
Adventure Academy is a dynamic and super fun online platform that uses a MMO game based learning style to teach subjects such as: Math, Science, Language Arts, and more. Adventure Academy was designed for students 8-13 years old and uses a wide variety of games, interactive graphic novels, and video tutorials to help students learn a wide range of subjects/topics (i.e. comprehension, fractions, geography, etc.).
Mathematics, a subject steeped in abstract concepts, often poses challenges to students, especially those in grades 5-10. But imagine a bridge that transformed this intricate maze into an interactive adventure.
30hands Learning is the excellent company for creating an innovative LMS (Learning Management System) as well as the popular mobile iOS app that is ideal for digital storytelling 30hands Pro. The 30hands community is a perfect cloud based solution that allows educators to: manage/track students, hand in/out assignments, schedule events, and more. While the mobile is being used in education for project based learning, digital storytelling, and more.
Otus is a all-in-one mobile learning solution for schools that combines the best features of a: learning management system, data management system, and more. The sleek new design, allows for easier functionality, a brighter customizable color interface, and real-time analytics and third party integration (i.e. Khan Academy), and of course Otus Worksheets, Here is a list of some of their features.
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