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4 Critical Pieces of Every Lesson and How to Gamify Them video

Ask a Tech Teacher

Gamification of Education This video is from a series I taught for school districts. It is now available for free, here on Ask a Tech Teacher: –summarize with NoteGPT Summary Jacqui Murray discusses the integration of technology in K-8 education, focusing on gamification to enhance learning.

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4 Websites that Explain Elections

Ask a Tech Teacher

Thomas Jefferson called education a “…vital requisite for our survival as a free people.” The first few explain elections in general and the next teach the process through gamification. To educators and students, C-Span is as close to a primary source as is possible without actually attending these government events.

educators

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Teach Speaking and Listening Skills with Student Presentations–the video

Ask a Tech Teacher

Videos include (in alphabetic order): 15 Webtools in 15 Weeks 18 Digital Tools in the Classroom A focus on strategies Alternative tools Assessment isn’t static Author doers BYOD Class warm-ups Collaboration Curriuculum Maps Differentiation–How to teach the hard-to-teach class Digital Citizenship: What to Teach When Flipping the classroom Gamification (..)

Teaching 423
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How to use Digital Quick Writes–the video

Ask a Tech Teacher

Alignment with Common Core : Quick writes can be tailored to meet various educational standards, making them versatile across subjects. This process aligns with educational standards that emphasize critical thinking as a vital skill for success.

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Digital Citizenship Week: What to Teach When–a video

Ask a Tech Teacher

Ongoing Education : Digital citizenship concepts are reviewed annually to reinforce knowledge. Cyberbullying Awareness : Addressing cyberbullying is an essential part of digital citizenship education. Global Perspective : Digital citizenship education encourages students to think globally.

Teaching 396
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Best Gamification Tools for Teachers

Educators Technology

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

ED Surge

CoCo is still in its beta phase, being tested out by educators from 65 different countries. As one educator writes about their experience with the tool, there are no individual user profiles, no way to collect likes and no followers — basically, no emphasis on comparison. A softer, more nuanced form of gamification is on the rise.