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Building Born Accessible Games

Magic EdTech

According to Elearning Infographics, 90% of learners remember content better with hands-on gamified practices. Gamified content could be equally beneficial to students with disabilities. The initial goal of gamification is to immerse students in course content and encourage collaboration among students.

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Building Born Accessible Games

Magic EdTech

According to Elearning Infographics, 90% of learners remember content better with hands-on gamified practices. Gamified content could be equally beneficial to students with disabilities. The initial goal of gamification is to immerse students in course content and encourage collaboration among students.

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Building Computer Science Infrastructure with CodeVA

Ellipsis Education

Having program resources like yours ( Codelicious ) and teachers who can use those resources is equally important. For high school the idea of going from an English or a business or math teacher, to becoming a CS teacher, it may be a lack of confidence. but they can be, and it’s far less of a lift than many assume. Get the Lessons.