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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

ED Surge

But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.

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Remembering the Improbable Life of Ed Fredkin (1934–2023) and His World of Ideas and Stories

Stephen Wolfram

Indeed, so confident was he of his programming prowess that he became convinced that he should in effect be able to write a program for the universe—and make all of physics into a programming problem. It didn’t help that his knowledge of physics was at best spotty (and, for example, I don’t think he ever really learned calculus).

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Will AIs Take All Our Jobs and End Human History—or Not? Well, It’s Complicated…

Stephen Wolfram

(For about three centuries it seemed as if mathematical equations were the ultimate way to describe the natural world—but in the past few decades , and particularly poignantly with our recent Physics Project , it’s become clear that simple programs are in general a more powerful approach.) How does all this relate to technology?

Computer 103