This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Teach Speaking and Listening Skills with Student Presentations This video is from a series I taught for school districts. It is now available for free to Ask a Tech Teacher subscribers: Summary This video discusses using student presentations to enhance speaking and listening skills, aligning with Common Core standards.
It is now available for free, here on Ask a Tech Teacher: summarized by NoteGPT Summary In this video, Jacqui Murray discusses the concept of quick writes as a dynamic and engaging way to teach writing in the classroom. This process aligns with educational standards that emphasize critical thinking as a vital skill for success.
Keyboarding skills are essential for students in a technology-driven world. Digital citizenship teaches safe online practices for students. Research skills promote inquiry and curiosity in students. Games like Minecraft and Sim City can teach complex subjects effectively.
Recently, I met with two education leaders to discuss how to improve teacher and studentengagement through creativity. Being future-ready is more than just being ready for college or securing a job; it’s thinking creatively about the problems we face as a society. Why does creativity matter?
This not only enhances studentengagement and accessibility to information but fosters critical thinking, digital literacy , and prepares students for a tech-driven future. Understanding its role and potential can transform traditional teaching into an interactive and efficient experience.
00:19 – 01:26 – Interview with Dr. Jennie Nash from Lego Education Play-Based Learning in Schools Dr. Jennie Nash discusses the importance of hands-on learning and how playful education can transform student outcomes. She stresses the importance of active learning to combat these issues.
Have your child explain what they learned, apply it in real life, or teach it back to you. Step In When Needed : AI can provide answers, but it shouldnt replace problem-solving. Use AI for Practice, Not Teaching : AI is great for reinforcement. Encourage Critical Thinking : Dont let students rely on AI for easy answers.
Technology in todays classrooms is advancing rapidly, reshaping the way students learn and teachers teach, especially with advancements in AI. Educators play a vital role in shaping meaningful and impactful learning opportunities for students through emerging technologies like AI.
Colleges need to ensure their early courses are teachingstudents foundational math skills, Venit says. They should also teachstudents skills that will be helpful in their career paths, he adds. Its kind of lurking below the surface and its going to eat us at the end of the decade, he says.
Looking to boost studentengagement and collaboration in your classroom? The three-step interview learning strategy is an effective approach that fosters active participation, improves communication, and helps students develop critical life skills like active listening and teamwork. What Is the Three-Step Interview?
Instead of traditional direct instruction, PBL in math encourages students to explore, discuss and understand mathematical concepts by solvingproblems collaboratively. It encouraged teachers to design learning experiences that engagedstudents in meaningful mathematical thinking and problem-solving.
Here are twelve recommended by the Ask a Tech Teacher team: 12 Innovative Digital Tools to Engage High School Students In the ever-evolving landscape of education, keeping studentsengaged can be a challenge. Jacqui Murray has been teaching K-18 technology for 30 years.
I refer to those epiphanies, when the metaphorical light bulb above a student’s head switches on, as “luminations.” Many of those luminations surfaced because the lessons my studentsengaged with were designed to promote student inquiry and prioritize cultural relevance.
However, attempting to conduct such "high-level communication" with flat-dimensional video alone or showing pre-made lesson slides through screen sharing can deter studentengagement and make it challenging to achieve lesson goals.
Tools like Siri, Alexa, ChatGPT, and a plethora of apps seem perfect for handling the repetitive and time-consuming aspects of education that take teachers away from the core of most lessons that require critical thinking, creativity, and problem-solving. link] Jacqui Murray has been teaching K-18 technology for 30 years.
From creating realistic images and art to producing music and writing, generative AI's potential to help students learn and demonstrate their creative thinking skills in fundamentally new ways is truly awe-inspiring. And if students learn them with trusted, industry-standard tools, they will be readily equipped for the future.
There could be several reasons for thisyou might be teaching a new grade level, your students may not be as receptive, or the strategies just dont feel as relevant anymore. Here are a few tried-and-true active learning strategies to keep studentsengaged and learning.
Co-teaching, where two educators work together to deliver instruction to a group of students is not just a growing trend in education, but an innovative approach that enhances and strengthens learning experiences for teachers , students, and the school. Benefits for Teachers Co-teaching benefits students and teachers.
Esports offers incredible benefits for studentengagement, community and skill building, and pathways to higher education and job opportunities. In the United States, there are over 15,000 esports teams in K-12 schools, and many esports teams and programs emphasize access to students with disabilities.
Even if the sub is knowledgeable in the subject matter, s/he doesn’t have intimate knowledge of what this particular student group knows about software, websites, problemsolving, and more, which can be scaffolded for the current lesson. Working in teams of two, students fill out a blank template of key placement.
Players must program a backend strategy and use their coding and problem-solving skills to outsmart competitors. CodeCombat AI League trailer (credit: CodeCombat) A Foundation of Game-Based Learning Founded in 2013, CodeCombat was born from a simple idea: Make learning to code engaging and accessible to all.
Creating curriculum maps focused around the distinct needs of your children and students is key to their current and future success. Tailoring curricula and the teaching approach is especially important when choosing curricula for special education students who have unique needs.
Competing [in a game] doesn’t work as motivation for every student. This type of collective problem-solving is what Nagamuralee says works in regular classes too. Corridors or projects are designed for small groups of students and the space can be controlled by the teacher.
But what if schools could take that passion and channel it into something moresomething that enhances engagement, boosts academic performance, and builds essential skills for the future? One of the most compelling reasons for integrating esports and game design into education is their effect on studentengagement.
Juggling diverse learning styles, limited resources and studentengagement is a challenge. Real-World Problem-Solving Want to make learning stick? Creating sustainable solutions for real-world problems. This hands-on, problem-solving approach: Deepens understanding. Ready to make this a reality?
Defining the Integration of Artificial Intelligence Integrating AI refers to the incorporation of machine-driven intelligence into various applications and processes, enabling tasks that mimic human cognitive functions like learning from data, problem-solving and recognizing patterns. Graham Glass In May 2023, the U.S.
Ray Salazar has been teaching high school Journalism and English in Chicago Public Schools for over twenty years. Instead, he crafted an entirely new curriculum that he felt would better resonate with students, a series of reading and writing assignments that looked at the stages of grief. But other educators have a different view.
In a fifth-grade class at Redlands Unified School District in California, students sit in pairs, building LEGO® Education robots that hop. They're also coding, measuring and problem-solving. And right now, some district leaders and researchers say that's precisely what both students and teachers need. Encourage fun!!!
An intuitive website and/or app 1) has an easy-to-understand start-up screen that clearly identifies how to use the tool, 2) the process for using the tool is similar to others the students is familiar with, and 3) the student can independently launch and operate the web tool or app without requiring an adult. is it user-friendly ?
"There are so many amazing ways to use games, game-like experiences and the design process to engagestudents, not just in academic things, but in things that have to do with conflict or processing feelings." It's very much scaffolded, especially when students come into sixth grade.
It's not unlike the way that we teach game design to kids, at the beginning: “How could you mod this game to be able to teach something?” One of the core tenets of games is this idea of collaboration and communication, problem-solving in teams. But this isn’t how the game developer world goes about doing things.
The class began discussing, debating and problem-solving a wide array of challenges: managing supplies, trading goods, hunting for food, fixing broken wagon wheels and forging rivers—all while avoiding death from dysentery, exhaustion or snakebites. In that moment, a previously tedious history unit came to life.
While it’s likely that homework completion signals studentengagement, which in turn leads to academic achievement, there’s little evidence to suggest that homework itself improves engagement in learning. They can stop teaching to the test and educate parents on why they are doing so.
They are introduced via themes to spark interest and keep studentsengaged. which by the way, is fee-based), students start with a placement test to determine their comprehension level and be sure they are challenged by assignments without being frustrated. Jacqui Murray has been teaching K-18 technology for 30 years.
Implementing a robust and interconnected curriculum ensures equity, consistency, and continuity across the district as students grow and develop their computer science competencies. These learning opportunities make computer science approachable and fun, inspiring curiosity and encouraging studentengagement.
Each card presents a specific problem or activity that encourages students to think critically, experiment, and apply the engineering design process to find creative solutions. These task cards often include open-ended questions, building challenges, or problem-solving scenarios that promote inquiry-based learning.
Thus, teachers should emphasise algebra fluency, rather than dwelling on problem-solving. Addressing procedural problems, particularly those that include sequences and functions – and all graphing questions, will help students perform better in this topic. Students should apply compound measures to solve these questions.
Students may begrudge the grind of notetaking, problem-solving and producing content because they would rather be elsewhere. They know they need and should learn this information but rarely do our students think about what they deserve when it comes to their education.
Project-based learning is a teaching method that utilizes hands-on learning experiences to help students further develop their skills in various subjects. Regardless of grade level, it can be difficult to keep studentsengaged throughout project-based lessons.
Have you ever wondered how to engagestudents in problemsolving activities that are both fun and effective? In this article, I will share a variety of classroom activities designed to help students explore solutions to problems. KEY TAKEAWAY What are problemsolving classroom activities?
Test : Conduct tests to evaluate the prototype’s performance Improve : Refine and enhance the solution Overview of the 5E Instructional Model Definition: The 5E Model is an instructional design model used in education, particularly in science teaching, to promote active learning and studentengagement.
We all know that games and fun learning activities are more conducive to meaningful learning experiences and a higher level of studentsengagement and participation. In this post, I share with you a wide variety of resources where you can search for and find fun math games to use with your students in and out of class.
Schools and universities are using VR to bridge the gap between theory and practice , allowing students to explore science, history, and technology in fully immersive environments. From virtual field trips to teachingstudents how to design their own VR applications , the role of virtual reality in education continues to grow.
When done properly, STEM lessons help students promote inquiry-based learning, which leads to them building life skills, such as strong critical thinking and problemsolving skills. One way to successfully implement inquiry-based teaching into the STEM classroom is by leveraging the Engineering Design Process (EDP).
We organize all of the trending information in your field so you don't have to. Join 28,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content